Watch the video below and repeat the numbers!
These worksheets are made for younger classes, just starting out with numbers.
The download contains 4 games to play with numbers.
Plastecene, racing and numbers!! Let’s go!!
Watch this fun body percussion video with lyrics about numbers. Sing with us ‘The ants go marching’ song.
GAMES WITH NUMBERS
In pairs students roll die one at a time and say the number rolled. The next student rolls the die, says the number rolled and then adds it to the total reached before. Example: S1 rolls 5 and says ‘5’. S2 rolls 4 and says ’5 and 4 is 9‘. The game continues until students reach 100.
Ask students to stand up and decide with them which numbers students can’t say, for example 3 and 7 or any number containing those digits (13, 71, etc). Students must substitute those numbers with BEEP. The first student in line begins by counting ‘1’ out loud, the next student says ‘2’, the next student cannot say ‘3’ but must say ‘BEEP’ instead, the next ‘4’ and so on until the students reach 100. If a student makes a mistake he or she must sit down. Last student standing is the winner.
In this game the students have to count in English one number at a time in turn in progressive order up to 21. The 22nd student will have to choose a number and an English word of his choice (or a category if he wants to concentrate on specific words) which will have to replace that number. For example ‘three, duck’. Number 1 must never be replaced.
The students start counting again from 1 to 21 but the student who has to say ‘3’ and the student who has to say ’13’ will have to replace the numbers with the word ‘duck’. If a student makes a mistake or does not remember the word corresponding to the number, he is eliminated. At the end of the round the 22nd pupil will again have to replace another number with another word and the game continues until there is only 1 pupil left in the game.
RACE TO 100
To start with, have the students stand in a circle around a table. Player 1 begins by rolling the die until they roll a ‘six’ and then quickly passes the die on to the next player. In the meantime another player (S1) in the group begins writing the numbers from 1-100 on a sheet of paper as quickly as possible until Player 1 that is rolling the die yells out ‘SIX’.
At this point the die and the pen and paper are passed onto the next players in a clockwise direction. Player 2 keeps rolling until they roll ‘six’ while S2 keeps writing from where S1 left off, trying to get all the way to 100. As students write the numbers they must say the numbers out loud in English. Play continues until one player reaches 100. As a variation students can begin writing from 100-1 or when playing with older students they can skip count (by 2 or 5 for example) until reaching a higher number for example 1000.
ROLL AND DO IN THE GYM
Before beginning the game, together with the students match an action to numbers 1- 6.
For example: 1.push up 2. jumping jacks 3. turn around and touch the ground 4. hops on one leg 5. squats 6. burpees
Divide the students in pairs and distribute two dice to each pair. In turn students must roll the first die to determine the action that must be carried out and the second die that determines the number of times the action must be done.
As the student does the action he or she must say out loud the action being performed in English (for example: one jumping jack, two jumping jacks…).
WILD WILD WEST
Begin by choosing a ‘sheriff’ in the group then have students sit in a circle. The ‘sheriff’ must point to a child in the circle and ask a math problem. The students sitting immediately to the left or to the right of that student must say the answer as quickly as possible. The first one to answer is saved and becomes ‘sheriff’ while the second one is out of the game. The game continues until only two children are left.
LISTEN AND TOUCH
The teacher calls out a number and students must touch the floor only with that number of body parts using unique combinations (for example: not just two feet but also one foot one finger).
Firstly, divide students into teams (possibly of ten children). Then distribute to every team ten A4 sheets of cardboard paper each with a number 0 to 9 written on them. Each student should hold a sign with a number up high. When the students are ready the teacher must say a number (es. 10,467) and the students must stand in the correct order to form the number. The first team to do so is the winner.
CAPTURE THE FLAG
First, the teacher divides the class into pairs, assigns each pair a number and then puts the pair of students facing each other each at about 5 meters from a dividing line in the center of the field.
At this point the teacher, holding a flag (a handkerchief, a bandana, a shirt, etc.), stands at one end of the dividing line and holds out the flag and shouts a number. The pair with the same number run towards the flag trying to grab it and when one of them has they run to their starting point without being tagged by the other.
Each player who manages to steal the flag first and return safely to his team without being touched is awarded a point. On the other hand, if the player is tagged before returning to the starting point, the point is awarded to the other team. Then, the flag is returned to the teacher and the game continues.
The team with the most points wins.
As an alternative, other categories of words can be used instead of numbers such as animals, colors, etc.