GET IN LINE
This is a game of speed and cooperation between members of the same team. Ask the children to line up according to the directions you give. The first team that succeeds in the attempt wins.
EXAMPLE OF CLASSROOM LANGUAGE: Get in line from tallest to shortest. Get in line from youngest to oldest. Look at your feet and get in line from biggest to smallest feet size. Get in line in alphabetical order (name).
HEAD, SHOULDERS KNEES, TOES, CONE GAME
Place all the pupils in pairs facing each other with their legs bent and with a cone in the space between them. The teacher says a part of the body out loud and the children touch the body part the teacher shouts out. When the teacher says CONE the first child to grab the cone wins. Repeat the game several times, adding other parts of the body or action verbs as desired.
EXAMPLES OF CLASSROOM LANGUAGE: nose, mouth, jump, turn, shoulders, toes, knees, run in place, head, CONE!
TIC-TAC-TOE RELAY
Place 9 hoops (3×3) on the ground to create the tic-tac-toe grid. The team that first manages to make three of a kind horizontally, vertically or diagonally wins.
Divide the pupils into two teams and distribute 3 colored shirts of one color to one team and 3 to another (or cones or other objects but always of different colors for the two teams). When the teacher yells GO a child of each team runs to the hoops to place the shirt in a hoop and then returns to the starting point to tag the next teammate who in turn runs to the hoops to put another shirt in another empty hoop or to move a shirt of their team color in another empty hoop. Repeat the game several times.

PASS THE HOOP
Divided into teams, ask the groups to form a circle by holding hands with a hula hoop placed over the joined hands of two group members from each team. The goal of the game is to pass the hula hoop as quickly as possible without breaking handshakes. To make the game more dynamic, the teacher can yell LEFT or RIGHT to suddenly change the direction of the hula hoop or add a second hula hoop that must move in the opposite direction.
FINGER TIPS HULA HOOP
Divide the kids into even groups and have them form a circle. The teacher places a hula hoop on the index fingers of each students’ hand which must be facing upward. Fingers must not hook around the hand only index fingers must be used. The hoop simply has to rest on the tip of the index fingers. The aim of the game is to be able to move the hula hoop from shoulder height to the floor without ever taking their index fingers off the hula hoop and without dropping it. If the hula hoop falls, the students must start again.
HULA HOOP PAIR JUMP
Divide the group into teams and then the teams into pairs. Place one hula hoop at the starting line and one at the finish line for each team. On go, a child from each pair stands in the hoop while his partner raises the hoop over his/her head to remove it and then throws the hoop towards the finish line but close enough to allow the partner to jump into it with a single jump. This is repeated until they reach the hoop at the finish line. At this point each couple must retrieve their hula hoop and run back to the starting point in order to allow the next couple to continue the race. The first team to complete the entire course wins.
BLIND MICE
Before beginning the game review the vocabulary words LEFT, RIGHT, FORWARD, BACKWARD, STEPS, BIG, SMALL. Divide the students in pairs and put the pairs randomly on the perimeter lines of the gym. Place cones in the center of the gym as obstacles. Then assign one student from each pair the role of leader and ask the other to keep their eyes closed at all times (or blindfold them). The aim of the game is for the leader to guide their partner across the gym without bumping into an obstacle or into other students.
EXAMPLES OF CLASSROOM LANGUAGE: take 3 steps forward, take 4 small steps to the right, etc.